Key take away: There's no 'one way' to get in the industry and there are many nontraditional routes that people can take.
Employability
- Decide if I'm a specialist or a generalist (quality has to be very high for generalists) and specialists are most common in studios (which is where I see myself).
Portfolio
- Apply to the 'right studios', relevant to the work you are showing and want to make.
- PROVE you are right for the job- research the studio.
- Have an 'industry standard portfolio' - research studio artists for reference.
- Your work should be 80% of what you aspire to be.
- Clean and Simple
- White backgrounds
- Large Images
- Simple UI
Opportunities and Networking - Do it!
- BYOA
- Festivus
- MAF
- Annecy
- Northwestivus
- Events
- Festivals
- Forums
Advice for networking!
1. Pick someone to speak to
2. Have 3 back up questions
3. Take a deep breath
- Don't underestimate the power of props!
- Time saving in the Katie's short film: Taking expressions from the animatic for reference for the expressions character sheet.
BG: Should be high quality, finished stills. Vis Dev: Should show the development and iterations.
I showed Katie some of my work where she kindly gave some feedback, this is what I took from it:
- That my character designs had some charm but that I should include more commercial work, characters that children would love to see!
- An MA is not necessary as a step to learn 3D so long as you are disciplined, that draftsmanship is essential in blocking out sets etc..
- You can include illustrations in a separate folder- this could show extra skills
- After showing my COP final piece she said that the characters were distracting from the detailed BG, Katie said that a BG needs to be 'missing characters' - if they fit together then it's an illustration.
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