Monday, 3 February 2020

Katie Gascoyne: Blue Zoo


Key take away: There's no 'one way' to get in the industry and there are many nontraditional routes that people can take.

Employability

  • Decide if I'm a specialist or a generalist (quality has to be very high for generalists) and specialists are most common in studios (which is where I see myself).

Portfolio

  • Apply to the 'right studios', relevant to the work you are showing and want to make.
  • PROVE you are right for the job- research the studio.
  • Have an 'industry standard portfolio' - research studio artists for reference. 
  • Your work should be 80% of what you aspire to be.  
SHOULD BE:
  • Clean and Simple
  • White backgrounds
  • Large Images
  • Simple UI

Opportunities and Networking - Do it!

  • BYOA
  • Festivus
  • MAF
  • Annecy
  • Northwestivus
  • Events
  • Festivals
  • Forums

 Advice for networking! 

1. Pick someone to speak to

2. Have 3 back up questions

3. Take a deep breath

  •  Don't underestimate the power of props!
  • Time saving in the Katie's short film: Taking expressions from the animatic for reference for the expressions character sheet. 
I asked what it is that they want to see from Background Art vs Vis Dev
BG: Should be high quality, finished stills. Vis Dev: Should show the development and iterations.

I showed Katie some of my work where she kindly gave some feedback, this is what I took from it:
  • That my character designs had some charm but that I should include more commercial work, characters that children would love to see!
  • An MA is not necessary as a step to learn 3D so long as you are disciplined, that draftsmanship is essential in blocking out sets etc..
  • You can include illustrations in a separate folder- this could show extra skills
  • After showing my COP final piece she said that the characters were distracting from the detailed BG, Katie said that a BG needs to be 'missing characters' - if they fit together then it's an illustration. 







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